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Spells are an important part of Mage Gauntlet.

There are currently 16 spells that appear in urns that are found throughout the game (haste is not counted as it has its own special urn).

Spells are divided into four catagories: Attack, Buff, Summon, and Area of Effect.

Attack Spells


Fireball - Shoots a ball of fire that explodes and damages all enemies in the radius.

Acid Cloud - Shoots an acid cloud that damages all enemies in the surrounding area.

Beam of Light - Shoots a straight beam of yellow light that incinerates all enemies within it's radius.

Frost Shards - Shoots out 4-6 frost shards that damage enemies in the surrounding area.

Lightning Storm - Fires a lightning blast that hits the first enemy once and then hits all the surrounding enemies totaling 5 blasts.

Shadow Bomb - Fires yourself as a shadow that when hits has a slightly greater blast radius than fireball. As well it teleports you to the spot you chose to land at.

Earth Spike - An earth spike appears from the ground killing the enemy within its radius. When criticalled all enemies surrounding the spike are stunned.

When all spells are criticalled they do more damage and have a MUCH larger blast radius.

Buff Spells


Haste - Allows you to run faster for a limited amount of time.

Shield - Grants you an "extra life" in the form of a shield. When you are hit it breaks and damages and stuns the enemy with a small explosion. Will eventually run out if never hit.

Sword Fury - Your sword now has range! It fires projectiles in the direction you swing.

Lucky - Increases chance of getting a critical by 2x.

Ultralucky - Increases the chance of getting a critical by 5x.

Summon Spells


Summon Shadow - Summons a shadow that aids you by hand to hand combat with the enemies in the surrounding area. Will never be hit but eventually disappears.

Summon Sprite - Summons a little fire sprite that shoots small fireball projectiles at enemies. Will never be hit but eventually disappears.

Summon Inferno - Summons a large fire sprite that shoots medium sized fireball projectiles at enemies. Will never be hit but eventually disappears.

Area of Effect Spells

Silence - This will cancel out MOST enemy spells within the radius of the circle. Doesn't cancel out charging attacks though.

Circle Of Time - Slows down time around you. Any enemy within the circle will not charge attack you. Spell attacks will still work though.

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