FANDOM


(Robes)
(Trinkets)
Line 228: Line 228:
   
 
==Trinkets==
 
==Trinkets==
#Arcane Heart - Adds one heart to each life (4 hearts, 4 lives, 16 hearts total).
+
{| border="0" cellpadding="1" cellspacing="1" style="width: 600px; "
#Demon's Ring - Makes Fireball and Shadow Bomb much more common.[[File:184862_190449584329179_170419859665485_466308_2751635_n.jpg|thumb]]
+
| style="text-align: center; "|1
#Whitebeard Ring - Makes Frost Shards and Chain Zap somewhat more common.
+
|[[File:1_Arcane_Heart.png|thumb|73px|Arcane Heart]]
#Pelli Idol - Makes Acid Cloud and Light Beam more common.
+
|
#Broken Watch - Makes Time Circle appear extremely frequently.
+
<p style="margin-left: 40px; text-align: right;">'''Arcane Heart'''</p>
#Strange Rock - Makes Earth Spike more common. '''(Found at the end of the Garden in Master Mode.)'''
+
|
#Old Pendant - Increases duration of all buff spells by 50%.
+
: Fortifies your health, letting you take one extra hit!
#Rabbit's Foot - Subtly increases luck (crit chance). '''''(This has been changed in update version 1.2 to increase the hat drop rate to be 5 times more likely.)'''''
+
|-
#Ring of the Zealot - Makes Shield, Silence, and Sword Fury spells much more common. '''''(This has been changed in update version 1.2 to revive the player with an additional spell and one and a half hearts.)'''''
+
|2
#Love Charm - Makes Summon Spells much more common.
+
|[[File:2_Demon's_Ring.png|thumb|73px|Demon's Ring]]
#Lich's Foot - Not-so-subtly increases luck (crit chance), but decreases fortitude. (Removes one heart from each life: two hearts per life, 8 total.)
+
| style="text-align: right; "|'''Demon's Ring'''
#Rage Talisman - No magic crits or rare spells, but more melee crits. '''(Found at the end of the Undergarden in Master Mode.)'''
+
|
#Mage's Folly - Get 1/5 of your energy bar back if you dash or charge through an enemy projectile. '''(Found at the end of the Slime Cave in Master Mode.)'''
+
: A demonic ring, makes Fireball and Shadow Bomb much more common!
#Cursed Skull - Decreases the chance of criticals, but instead of doing double damage they now do quadruple. '''(Found at the end of the secret path in Homunculus Bunker 1 in Master Mode.)'''
+
|-
IAP - Phoenix Feather - When you lose all your hearts you are fully regenerated plus an explosion goes off! Only works the first time you "die" per level. This "death" does not count against you for earning stars, effectively giving you 6 hearts instead of 3.
+
|3
  +
|[[File:3_Whitebeard_Ring.png|thumb|73px|Whitebeard Ring]]
  +
| style="text-align: right; "|'''Whitebeard Ring'''
  +
|
  +
: The seal of Whitebeard, makes Frost Shards and Chain Zap somwhat more common!
  +
|-
  +
|4
  +
|[[File:4_Pelli_Idol.png|thumb|73px|Pelli Idol]]
  +
| style="text-align: right; "|'''Pelli Idol'''
  +
|
  +
: Little statue of a fabled goddess of nature, makes Acid Cloud and Light Beam more common!
  +
|-
  +
|5
  +
|[[File:5_Broken_Watch.png|thumb|73px|Broken Watch]]
  +
| style="text-align: right; "|'''Broken Watch'''
  +
|
  +
: Broken, yet still emits an odd ticking noise. Makes Time Circle appear extremely frequently!
  +
|-
  +
|6
  +
|[[File:6_Strange_Rock.png|thumb|73px|Strange Rock]]
  +
| style="text-align: right; "|'''Strange Rock'''
  +
|
  +
: Looks just like a normal rock, yet this one seems special. Makes Earth Spike much more common!
   
  +
: '''Found at the end of the boss level of The Garden (Master)'''
  +
|-
  +
|7
  +
|[[File:7_Old_Pendant.png|thumb|73px|Old Pendant]]
  +
| style="text-align: right; "|'''Old Pendant'''
  +
|
  +
: Increases the duration of all buff spells by 50%! This includes Time Circle, Sword Fury, Haste, Shield, and Ultralucky!
  +
|-
  +
|8
  +
|[[File:8_Rabbit's_Foot.png|thumb|73px|Rabbit's Foot]]
  +
| style="text-align: right; "|'''Rabbit's Foot'''
  +
|
  +
: Makes enemies drop hat boxes about five times more frequently than normal. Lucky you!
  +
|-
  +
|9
  +
|[[File:9_Ring_of_the_Zealot.png|thumb|73px|Ring of the Zealot]]
  +
| style="text-align: right; "|'''Ring of the Zealot'''
  +
|
  +
: Too determined to give up. Lets you ignore the first killing blow in a level. Instead, you'll get back up with half health and a Sword Fury buff.
  +
|-
  +
|10
  +
|[[File:10_Love_Charm.png|thumb|73px|Love Charm]]
  +
| style="text-align: right; "|'''Love Charm'''
  +
|
  +
: Greatly increases the chance of seeing the Summon spells! This includes Summon Shadow, Summon Sprite, and Summon Inferno.
  +
|-
  +
|11
  +
|[[File:11_Lich's_Foot.png|thumb|73px|Lich's Foot]]
  +
| style="text-align: right; "|
  +
'''Lich's Foot'''
  +
|
  +
: Weakens your fortitude, reducing your maximum health. However, makes your chance of double spell or melee damage 1.5 times higher!
  +
|-
  +
|12
  +
|[[File:12_Rage_Talisman.png|thumb|73px|Rage Talisman]]
  +
| style="text-align: right; "|'''Rage Talisman'''
  +
|
  +
: Makes it so you can't crit with magic or use rare spells such as Summon Inferno or Ultralucky, but your melee crit chance is 1.5 times higher!
   
  +
: '''Found at the end of boss level of The Undergarden (Master)'''
  +
|-
  +
|13
  +
|[[File:13_Mage's_Folly.png|thumb|73px|Mage's Folly]]
  +
| style="text-align: right; "|'''Mage's Folly'''
  +
|
  +
: If you dash or charge through an enemy projectile, you'll instantly get a fifth of your energy back!
  +
  +
: '''Found at the end of boss level of Slime Cave (Master)'''
  +
|-
  +
|14
  +
|[[File:14_Cursed_Skull.png|thumb|73px|Cursed Skull]]
  +
| style="text-align: right; "|'''Cursed Skull'''
  +
|
  +
: You're 0.7 times less likely than normal to do double damage with spells or melee, but when you do, they're upgraded to doing quadruple damage!
  +
  +
: '''Found at secret area of bronze level of Homunculus Bunker (Master)'''
  +
|}
  +
[[File:184862_190449584329179_170419859665485_466308_2751635_n.jpg|thumb]]
  +
  +
  +
IAP - Phoenix Feather - When you lose all your hearts you are fully regenerated plus an explosion goes off! Only works the first time you "die" per level. This "death" does not count against you for earning stars, effectively giving you 6 hearts instead of 3.
   
 
==Pets==
 
==Pets==

Revision as of 17:04, February 1, 2012

IMG 0648-1-

Equipment Menu.


There are a total of 15 weapons, 19 robes, 15 trinkets, and 20 pets in the game. IAP items are included.


Weapons

1
1 Wooden Staff

Wooden Staff

Wooden Staff
A simple wooden staff for a would-be apprentice.
Basic starting weapon, no bonus. Deals about 1/8th damage of any other weapon.
2
2 Steel Sword

Steel Sword

Steel Sword
Cuts and stabs things pretty good, but so plain.
3
3 Hungry Blade

Hungry Blade

Hungry Blade
Defeating an enemy with this has a small chance to restore half a heart, up to six times per level.
4
4 Desperate Edge

Desperate Edge

Desperate Edge
Your chance to do double damage increases up to twice normal, for both melee and spells, the more you're hurt!
5
5 Gambler&#039;s Cut

Gambler's Cut

Gambler's Cut
Defeating any enemy with this has a small chance of giving you a spell, up to three times per level!
6
6 Glowing Sword

Glowing Sword

Glowing Sword

Carrying this makes the indirect bufing spells three times more common, and defeating enemies extends buff duration by two seconds!
7
7 Magekiller

Magekiller

Magekiller
This sword has a 30% chance to do double damage when attacking specific types of spellcasting humanoid enemies.
8
8 Punishment

Punishment

Punishment
A little slow, but bashing an enemy that is about to do a special ability has a 20% chance to do both a knockdown and double damage!
9
9 Corruption

Corruption

Corruption
Oozes a stinging venom. Has a 12% chance to poison an enemy, which will briefly slow them before causing damage and knockdown!
10
10 Heavy Cleaver

Heavy Cleaver

Heavy Cleaver
So heavy it slows down your attacks; so heavy it hits 50% harder! Can defeat some enemies in a single swing!
11
11 End of Hope

End of Hope

End of Hope
Hitting an enemy as they try to attack will delay them longer than with other swords! Also has a 10% chance to do double damage in a counterattack.
12
12 Giantslayer

Giantslayer

Giantslayer
Hit an enemy three or more times with this axe for 40% more damage until it's defeated! Best used on enemies with lots of health.
Found at the end of boss level of The Boarlands (Master)
13
13 Crystal Staff

Crystal Staff

Crystal Staff
An ancient staff with a strange purple crystal attached to it. Can't get normal sword criticals, and yet...
Found along the alternate route of the gold level of Ruin Crossing (Master)
14
14 King&#039;s Wager

King's Wager

King's Wager
A mysterious sword, once wielded by a king with a severe gambling problem! Usually does 20% less damage, but...
Found at the end of boss level of Orc Forest (Master)


IAP - Inferno Blade - Makes explosions instead of crits. Explosions act like spells, and are affected by spell upgrades as well as are capable of getting spell crits.

Robes

1
1 Apprentice Robe

Apprentice Robe

Apprentice Robe
An unenchanted robe for a hopeful apprentice.
2
2 Cloth of Cold

CLoth of Cold

Cloth of Cold
Dispenses ice cubes! Provides a 55% spell critical bonus to the Frost Shards spell.
3
3 Singe Trappings

Singe Trappings

Singe Trappings
You could cook an omelette on this! Provides a 55% spell critical bonus to the Fireball spell.
4
4 Sour Frock

Sour Frock

Sour Frock
Smells like burning. Provides a 55% spell critical bonus to the Acid Cloud spell.
5
5 Charged Rig

Charged Rig

Charged Rig
May give you a random jolt! Provides a 55% spell critical bonus to the Lightning Storm spell.
6
6 Earthen Garb

Earthen Garb

Earthen Garb
Forever caked in dirt. Provides a 55% spell critical bonus to the Earth Spike spell.
7
7 Bright Smock

Bright Smock

Bright Smock
Don't stare directly at it! Provides a 55% spell critical bonus to the Beam of Light spell.
8
8 Shady Duds

Shady Duds

Shady Duds
Wearing it makes you feel gloomy. Provides a 55% spell critical bonus to the Shadow Bomb spell.
9
9 Azure Blouse

Azure Blouse

Azure Blouse
May give you hypothermia. 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Frost Shards.
10
10 Pyre Garment

Pyre Garment

Pyre Garment
The arsonists' favorite. 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Fireball.
11
11 Venom Tunic

Venom Tunic

Venom Tunic
It won't poison you, honest! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Acid Cloud.
12
12 Thunder Gown

Thunder Gown

Thunder Gown
Handy if your heart stops beating! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Lightning Storm.
13
13 Terrane Habit

Terrane Habit

Terrane Habit
You could grow a tree on it! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Earth Spike.
14
14 Argent Raiment

Argent Raiment

Argent Raiment
Others can see you from across the continent! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Beam of Light.
15
15 Umbra Dress

Umbra Dress

Umbra Dress
Vampire teeth not included. 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Shadow Bomb.
Found at silver level of Homunculus Bunker
16
16 Battlemage Armor

Battlemage Armor

Battlemage Armor
Spells are for SISSIES! 5% extra melee critical rate, and 5% more energy regeneration!
Found at the end of boss level of Ashen Cult (Master)
17
17 Archmage Mantle

Archmage Mantle

Archmage Mantle
Usually reserved for master magicians, but you don't care! 10% critical bonus to ALL spells, and 10% more spell damage!
Found at the end of boss level of Temple of Blorpx (Master)
18
18 Husk of the Lich

Husk of the Lich

Husk of the Lich
Wearing this won't make you an undead, but you'll smell like one. Hurts your fortitude, but gives 10% extra melee and 5% more spell critical rate!


IAP - Firecharge Vest - Increases area hit by charge attack.

Trinkets

1
1 Arcane Heart

Arcane Heart

Arcane Heart

Fortifies your health, letting you take one extra hit!
2
2 Demon&#039;s Ring

Demon's Ring

Demon's Ring
A demonic ring, makes Fireball and Shadow Bomb much more common!
3
3 Whitebeard Ring

Whitebeard Ring

Whitebeard Ring
The seal of Whitebeard, makes Frost Shards and Chain Zap somwhat more common!
4
4 Pelli Idol

Pelli Idol

Pelli Idol
Little statue of a fabled goddess of nature, makes Acid Cloud and Light Beam more common!
5
5 Broken Watch

Broken Watch

Broken Watch
Broken, yet still emits an odd ticking noise. Makes Time Circle appear extremely frequently!
6
6 Strange Rock

Strange Rock

Strange Rock
Looks just like a normal rock, yet this one seems special. Makes Earth Spike much more common!
Found at the end of the boss level of The Garden (Master)
7
7 Old Pendant

Old Pendant

Old Pendant
Increases the duration of all buff spells by 50%! This includes Time Circle, Sword Fury, Haste, Shield, and Ultralucky!
8
8 Rabbit&#039;s Foot

Rabbit's Foot

Rabbit's Foot
Makes enemies drop hat boxes about five times more frequently than normal. Lucky you!
9
9 Ring of the Zealot

Ring of the Zealot

Ring of the Zealot
Too determined to give up. Lets you ignore the first killing blow in a level. Instead, you'll get back up with half health and a Sword Fury buff.
10
10 Love Charm

Love Charm

Love Charm
Greatly increases the chance of seeing the Summon spells! This includes Summon Shadow, Summon Sprite, and Summon Inferno.
11
11 Lich&#039;s Foot

Lich's Foot

Lich's Foot

Weakens your fortitude, reducing your maximum health. However, makes your chance of double spell or melee damage 1.5 times higher!
12
12 Rage Talisman

Rage Talisman

Rage Talisman
Makes it so you can't crit with magic or use rare spells such as Summon Inferno or Ultralucky, but your melee crit chance is 1.5 times higher!
Found at the end of boss level of The Undergarden (Master)
13
13 Mage&#039;s Folly

Mage's Folly

Mage's Folly
If you dash or charge through an enemy projectile, you'll instantly get a fifth of your energy back!
Found at the end of boss level of Slime Cave (Master)
14
14 Cursed Skull

Cursed Skull

Cursed Skull
You're 0.7 times less likely than normal to do double damage with spells or melee, but when you do, they're upgraded to doing quadruple damage!
Found at secret area of bronze level of Homunculus Bunker (Master)
184862 190449584329179 170419859665485 466308 2751635 n


IAP - Phoenix Feather - When you lose all your hearts you are fully regenerated plus an explosion goes off! Only works the first time you "die" per level. This "death" does not count against you for earning stars, effectively giving you 6 hearts instead of 3.

Pets

  1. Rat - +1 Luck.
  2. Kitten - +1 Magic.
  3. Puppy - +1 Vigor.
  4. Pig - +2 Magic.
  5. Slime - +2 Luck.
  6. Fairy - +2 Vigor.
  7. Croc - +1% Melee Crit, +1 Vigor.
  8. Sprite - +2% Magic Crit, +1 Magic. (Unlocks at 110 stars.)
  9. Ghost - +2 Stealth. (Unlocks at 130 stars.)
  10. Chicken - -10% Energy cost to Dash. Stacks with Vigor. (Unlocks somewhere past 180 stars.)
  11. Slug - +2 Vigor, +2 Magic, -2 Luck. (Unlocks at 150 stars.)
  12. Crab - +2% Melee Crit. (Unlocks somewhere past 170 stars.)
  13. Monkey - +4 Vigor, -3 Magic.
  14. Bear - +3% Melee Crit, -3 Vigor.
  15. Magic Cat - +4 Magic.
  16. Murder Dog - +3 Vigor, +1 Luck. (Unlocks at 270 stars.)
  17. Omen Pig - +4 Luck. (Unlocks at 280 stars.)
  18. Death Duck - -15% Energy cost to Dash. Stacks with Vigor. (Unlocks at 290 stars.)
  19. Gnomey - +2 to Rainbows and Friendship. (Unlocks after finding Gnomey 5 times by smashing objects, 1/1000 chance of finding him once.)

IAP - Rocketcat - +2 All stats, +1% All criticals.

Community content is available under CC-BY-SA unless otherwise noted.