There are a total of 15 weapons, 19 robes, 15 trinkets, and 20 pets in the game. IAP items are included.
A simple wooden staff for a would-be apprentice.
Basic starting weapon, no bonus. Deals about 1/8th damage of any other weapon.
Cuts and stabs things pretty good, but so plain.
Defeating an enemy with this has a small chance to restore half a heart, up to six times per level.
Your chance to do double damage increases up to twice normal, for both melee and spells, the more you're hurt!
Defeating any enemy with this has a small chance of giving you a spell, up to three times per level!
Carrying this makes the indirect bufing spells three times more common, and defeating enemies extends buff duration by two seconds!
This sword has a 30% chance to do double damage when attacking specific types of spellcasting humanoid enemies.
A little slow, but bashing an enemy that is about to do a special ability has a 20% chance to do both a knockdown and double damage!
Oozes a stinging venom. Has a 12% chance to poison an enemy, which will briefly slow them before causing damage and knockdown!
So heavy it slows down your attacks; so heavy it hits 50% harder! Can defeat some enemies in a single swing!
End of Hope
Hitting an enemy as they try to attack will delay them longer than with other swords! Also has a 10% chance to do double damage in a counterattack.
Hit an enemy three or more times with this axe for 40% more damage until it's defeated! Best used on enemies with lots of health.
Found at the end of boss level of The Boarlands (Master)
An ancient staff with a strange purple crystal attached to it. Can't get normal sword criticals, and yet...
Found along the alternate route of the gold level of Ruin Crossing (Master)
A mysterious sword, once wielded by a king with a severe gambling problem! Usually does 20% less damage, but...
Found at the end of boss level of Orc Forest (Master)
IAP - Inferno Blade - Makes explosions instead of crits. Explosions act like spells, and are affected by spell upgrades as well as are capable of getting spell crits.
An unenchanted robe for a hopeful apprentice.
Cloth of Cold
Dispenses ice cubes! Provides a 55% spell critical bonus to the Frost Shards spell.
You could cook an omelette on this! Provides a 55% spell critical bonus to the Fireball spell.
Smells like burning. Provides a 55% spell critical bonus to the Acid Cloud spell.
May give you a random jolt! Provides a 55% spell critical bonus to the Lightning Storm spell.
Forever caked in dirt. Provides a 55% spell critical bonus to the Earth Spike spell.
Don't stare directly at it! Provides a 55% spell critical bonus to the Beam of Light spell.
Wearing it makes you feel gloomy. Provides a 55% spell critical bonus to the Shadow Bomb spell.
May give you hypothermia. 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Frost Shards.
The arsonists' favorite. 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Fireball.
It won't poison you, honest! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Acid Cloud.
Handy if your heart stops beating! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Lightning Storm.
You could grow a tree on it! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Earth Spike.
Others can see you from across the continent! 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Beam of Light.
Vampire teeth not included. 5% critical bonus to all spells, 2% to melee, and 20% spell critical bonus to Shadow Bomb.
Found at silver level of Homunculus Bunker
Spells are for SISSIES! 5% extra melee critical rate, and 5% more energy regeneration!
Found at the end of boss level of Ashen Cult (Master)
Usually reserved for master magicians, but you don't care! 10% critical bonus to ALL spells, and 10% more spell damage!
Found at the end of boss level of Temple of Blorpx (Master)
Husk of the Lich
Wearing this won't make you an undead, but you'll smell like one. Hurts your fortitude, but gives 10% extra melee and 5% more spell critical rate!
IAP - Firecharge Vest - Increases area hit by charge attack.
Fortifies your health, letting you take one extra hit!
A demonic ring, makes Fireball and Shadow Bomb much more common!
The seal of Whitebeard, makes Frost Shards and Chain Zap somwhat more common!
Little statue of a fabled goddess of nature, makes Acid Cloud and Light Beam more common!
Broken, yet still emits an odd ticking noise. Makes Time Circle appear extremely frequently!
Looks just like a normal rock, yet this one seems special. Makes Earth Spike much more common!
Found at the end of the boss level of The Garden (Master)
Increases the duration of all buff spells by 50%! This includes Time Circle, Sword Fury, Haste, Shield, and Ultralucky!
Makes enemies drop hat boxes about five times more frequently than normal. Lucky you!
Ring of the Zealot
Too determined to give up. Lets you ignore the first killing blow in a level. Instead, you'll get back up with half health and a Sword Fury buff.
Greatly increases the chance of seeing the Summon spells! This includes Summon Shadow, Summon Sprite, and Summon Inferno.
Weakens your fortitude, reducing your maximum health. However, makes your chance of double spell or melee damage 1.5 times higher!
Makes it so you can't crit with magic or use rare spells such as Summon Inferno or Ultralucky, but your melee crit chance is 1.5 times higher!
Found at the end of boss level of The Undergarden (Master)
If you dash or charge through an enemy projectile, you'll instantly get a fifth of your energy back!
Found at the end of boss level of Slime Cave (Master)
You're 0.7 times less likely than normal to do double damage with spells or melee, but when you do, they're upgraded to doing quadruple damage!
Found at secret area of bronze level of Homunculus Bunker (Master)
IAP - Phoenix Feather - When you lose all your hearts you are fully regenerated plus an explosion goes off! Only works the first time you "die" per level. This "death" does not count against you for earning stars, effectively giving you 6 hearts instead of 3.